
There’s a blanket assumption supported by the nerd-run media that you have to be either a Star Trek or Star Wars fan. Anyone with a pair of graphing calculators to rub together will tell you that this isn’t the case, and that we approach the franchises for very different reasons.
I discovered Star Trek late in the game for my generation. I flipped the TV to the Sci-fi channel (when it was still the Sci-fi channel) as background noise while I trudged through a quagmire of high school calculus, and found myself in the midst of a Voyager marathon. I glanced up to catch what was happening every few minutes. At length, the interims between unfocused me and attentive me narrowed, until I found that I had sat, enraptured and unblinking, for the entire two-part saga entitled Year of Hell.
People roll their eyes when I speak of my affection for Voyager. The greater nerd community seems to think that I missed out because I don’t have a solid grounding in Next Generation. While I have to admit that Seven-of-Nine’s bodysuit struck my hormones like a tuning fork — I still genuinely feel that I had every bit of an enriching Star Trek experience for more dignified, creatively-inspired reasons.
Plot
With the advent of Lost, I’m seeing an increasing quantity of shows that demand a viewer’s uninterrupted devotion from day one. Star Trek is the high watermark of episodic content. You can dip your toes into any point of the series and find yourself in familiar territory. They’re still in space, Klingons are still out of touch with their emotions, and the Borg are still philosophically unsettling. Most of the substantial changes occur on a one-off basis.
One could tear this argument to ribbons by asserting that the Star Trek universe is simplistic and unvarying. I’d argue that the high-stakes subplots and a thin sense of continuity between episodes makes up for it.
The Prime Directive
The Prime Directive is a galactic law stating that the Federation (Good Guys) shall not interfere with any planet’s conflicts in a way that could tip the balance. The charm of the Prime Directive is that no one has followed it in years. There’s a constant ethical battle that goes something like this:
“Captain! We can’t interfere! The Prime Directive–”
“Don’t quote Federation law to me, Ensign! I was breaking the Prime Directive before you were born. Fire photon torpedoes!”
“…Yes, Ma’am.”
It’s as if the Federation wanted to give starship Captains a reason to become vigilantes, and wrote a law that –by its very design — would have to be broken. I’ll bet they had webcams installed on all the bridges, and somewhere on Earth a room full of starchy NASA Control scientists cheered and popped champagne bottles every time another Captain broke the Prime Directive. They probably gambled on it. “Janeway’s about to crack!”
Heightened Ship-Awareness (this one is my favorite)
After a few weeks of saturating myself in Voyager, I realized that I could pilot a Federation starship as effectively as any officer. When shit got real, I instinctively knew where power needed to be re-routed, what systems to target on an enemy vessel, and what maneuvers would create a quantum paradox that would tear the ship apart. I knew that you were dead in the water if anything happened to your warp core. I knew that if anyone had to go crawling through a duct to re-wire something, they were going to find evidence of sabotage.
Star Trek excelled at continuity and familiarity when it came to wartime tactics. “Do we target weapons or shields? Do we divert power to life support or thrusters? Dismiss that man to his quarters!” The available split-second choices were arranged in different combinations, but they all came from a shared pool of possibility. If you watched enough Star Trek, you got the chance to take part in the decision-making process.
Star Wars never offered this sense of oneness with the technology at play. One of my favorite moments from the series is when Luke stares up at the Millennium Falcon and says: “What a piece of junk!” It’s an amazing line, because the viewer has no context in the Star Wars universe to judge one spacecraft from another. That moment does some great things from a storytelling perspective — demonstrating Luke’s savvy, introducing doubt in Han Solo’s capability, and adding some character to the Falcon herself — but it underlines the fact that Star Wars keeps the viewer at a distance from the nuts and bolts of technology.
Call it “formulaic” if you must. I think formulae work because they speak to our nature. We pattern our lives in all sorts of ways — consciously and unconsciously. In the case of Star Trek, the writers found a way of dredging out of deep space that which is inherently human, and that’s never going to stop being cool.













First, George R.R. Martin released his epic continuation to A Song of Fire and Ice. I let my family and friends know that I would forsake them in favor of reading it, and I didn’t disappoint. There were laughs, grins, swords, dark wings and everything in between. It was a George Martin book. I can’t say too much, because some very dear and precious people I know won’t get caught up with the series this side of the century. I’ll say this to the fans (in abstract terms): Cersei’s champion has been on my mind since A Feast for Crows. That secret plot is an ace up George’s sleeve, and I sit up at night, dreamless, wondering how it will play out.
Deborah Harkness’ A Discovery of Witches was inflicted upon me with the best of intentions. I didn’t approach it with that pre-conceived hatred of the vampire romance that has grown so fashionable. Having read 100 pages of Twilight and watched the lion’s share of Buffy, I can say I’ve seen the genre at its best and at its worst. I’ll let you decide which was which. I wish I had more time to dissect the craft of it, because A Discovery of Witches turned its back on so many essential elements of world-building and character sympathy that I simply seek to understand *why.* Certain writing conventions are commonplace not because they’ve been done before, but because they actually do work quite effectively. I wonder if this book set out to break a mold, but ended up just ignoring good advice.
Wild Cards stood on the periphery of my attention because there are something like 21 books in the series already, and who can get invested in that? Oh no. The first anthology is available in digital form for the price of overpriced coffee, and its worth cannot be measured in beans. Wild Cards is a superhero story done right, where the post-WWII chicken in every pot lifestyle gets interrupted by an alien virus. Wild Cards shines in its contributors. Each story is done by a different science fiction/fantasy author — many names you know, some you don’t. It reminds me of when I read Neil Gaiman’s Sandman comics in high school, where a different artist illustrated every story. The tones changed, the players moved around a little differently, but there was always a common harmony in the backdrop.


Christopher Lee is the king of odd ducks. He portrayed Dracula, Lord 


