This idea branches off of my previous rant on the nature of robots. (On a separate note, I appreciate when things “branch.” A couple of years ago, things started to “dovetail,” and I said NO. It has always been branching, and it will always be branching)
We get uncomfortable by the idea of technology imitating life. Granted – there are pace makers, bionic eyes, prosthetic limbs – but when we wander too far off the beaten path, technology stops being useful and gets downright creepy.
I came to this realization after playing Half-Life 2. In the context of the story: an alien civilization has colonized Earth, squeezing humanity into the iron grip of a 1984-esque regime. One of the reasons Half-Life stands out from the fold is the calculated and methodical visual tailoring.

The presiding technology in Half-Life 2 is brilliantly inspired — especially the dropships, gunships, the tripodal “Striders.” I use the word “inspired” intentionally, because the mechanical bits of the Half-Life world don’t resemble our genetic memory of UFO’s or ray guns. Quite the opposite. Most of the technology in Half-Life looks like it was designed by insects. At multiple points of the game, I was left wondering if my character was fighting a captained vessel or some monstrous, long-snouted, flying grub. Some of the “robots” have wet innards, or howl ominously when they perish.
In many ways, a medium-sized organic-looking vessel is more unsettling than the largest spaceship. Perhaps it has to do with the psychic distance between combatants. When two pilots are engaged in a dogfight, our perception of the interchange has as much to do with the maneuvering of ships as the personalities of the pilots. When one organic is fighting another organic – especially an organic that defies our ability to understand it – the stakes feel different. They feel personal, disgusting, unsettling. 
War of the Worlds may have spearheaded this movement. No matter the artist depiction, the Martian tri-pods always seemed patterned from actual life forms. The aliens inside barely seemed to matter at all.
When a bunch of humans pit themselves against a giant, possibly organic form, I keep thinking of ants ganging up on a ravenous spider. It’s an awful image, grotesque in its scale and ferocity. Keeping our enemies alive, mysterious, and partially-unknowable in their design serves to underline humanity’s relative smallness to the rest of the universe.

And what is fiction if not the quest to manufacture discomfort?










